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The following maps you see in this site are mostly assault modes. They are either edited or revised ones. The credit goes mainly to the original authors from UT2K4. (Picture below is Unreal Tournament 2004 logo obtained from Planet Unreal.)

First things first. Please read this very important message - click here.
Check these links out for more UT2K4 info (tutorials and maps) - Filefront.unreal, Planet Unreal, and Beyond Unreal.
AS-Broken Road - This assault map was made by Goodlook. This looks like a winner map. "AS-brokenroad is a race and adventure map. With secrets and hidden thinks. Also the specials Greenie mutants are part of the game. Advanced users can go to some places quick if you find the path. the story : Today 19 April 2512 80% of the buildings is produced out of concreet because all other recources are already gone. After years of research they found out that the green stuff of the Biorifle " the mutagenic sludge" was touching Nature and created strange mutations that are eating stones and Concreet, We are calling them Greenies. All production was stopped. Deep underground there are still activities of the green Mutagenic sludge. It can be reproduced by mixing it with special designed engines. only pure metal ilke the walls are the materials to trap them. If you are part of the Green Clan then you need to restart the production process of the sludge by restarting the engines. Because you believe that the greenies are soulkeepers and therefore being killed by a greenie meens Living forever in a spiritual way. If you are from the research team then you need to do everything to stop them from producing new Mutagenic slugde. Because you know that You only live ones. And that we need to safe our planet" (Filefront.unreal).

AS-Caves Of Trials version 3 - This assault map was made by CraZyFrag. From the comments of gamers who played this assault, it could be a fun map.
AS-Chrozore Mines - This assault map was made by DaDawg. "The big changes in this map, are weapons, turrets, and pickups. I also removed all static meshes from the BP2 pack so everone will be able to play. This is my 4th complete AS map, and probably my best a slightly small map, full bot support, and some secrets! here is the storyline; Chrozore is an extremely rare and powerful element, that is found only in the depths of the planet Chronos. During the war between the humans and the Skaarj, the Skaarj had discovered a whole mountain filled with Chrozore. They created mines going in and out of the mountain to harvest the Chrozore, and began researching ways of turning the crystals in to a power source to upgrade their weapons and gear for the wars. If the Skaarj could discover how to make Chrozore weapons, it would mean almost certain defeat of the humans. When NEG forces heard of the mines, they immediately sent a group of marines to the mines in order to steal all of the Chrozore weapons data the Skaarj had discovered, and destroy the entire mining station from the inside-out" (Filefront.unreal - author).

AS-Crash Ring - This assault map was made by CraZyFrag. A really small map. Fun, fun, fun!???

AS-Crater Base Final - This assault map was made by DaDaWg. "After finishing AS-ChrozoreMines, i figured i'd take a look at some of my old AS maps, and i found AS-Craterbasev2 and decided to re-create the map using my current mapping skills. Took a while but its worth it. If you've ever played the first AS-Craterbase, then you will be surprised at how much its changed since then. Here are a few of the changes i made, better lighting, better emmiters that work online, finished the incomplete movie sequence at the beggining, added better vehicles (as well as defense vehicles for defenders) and better gameplay. This is one crazy map filled with vehicles and super weapons, i really hope you enjoy it!" (Filefront.unreal - author).

AS-Mahloeeh-Backyard - This assault map was made by yours truly. I based the objectives on AS-Junkyard, but the static meshes and the layout are entirely mine. The attack team starts out trying to get the power core from the defend team's court. Then they take the power core to the Hellbender and drive that to the first gate. Then the attack team goes to the second gate. And then to the exit gate. That simple.

AS-Mahloeeh-Factory - This one is kind of a edited map of UT2K4 AS-Robot-Factory. I just changed a few things, like the vehicles. I used the Mobile Assault instead of Shock Tanks. And I added Dual Attack Choppers. But the layout/landscape is pretty much the same.
AS-Mahloeeh-Assault-One - Here's another map that I customized based on the AS-Robot-Factory map.

AS-Abyss-Lite - A map that I downloaded but am not sure of. You can always uninstall if you don't find it worth you while!
UNREAL TOURNAMENT 2004 NEWS:
DATE: September 24, 2010 (Friday) - EA and Epic has come out with a new game called after its gameplay. FPS with a beautiful babe as one of your teammates. Here's the article from Beyond Unreal
DATE: September 14, 2010 (Tuesday) - An Unreal Tournament 2004 mod from 2005, Alien Swarm has found its way back. The ModDB link for the download is click here.
TIME: 10:01PM - Just watched the trailer for Dead Space Mulitplayer. See video below.
DATE: September 6, 2010 (Monday) - The old UT2K4 mod, TOCrossfire has updated their mod. The newer version is unreal! (Version 1.95a). Free to download. Click here (ModDB) for more.

DATE: August 25, 2010 (Wednesday) - Steam has come out with a somewhat new game (remake of UT2K4 mod) called Alien Swarm. Free to download. Click here (Steam Forum) for more.

DATE: May 27, 2010 (Thursday) - The new KF version is out. 2.52. Click here (Miasma UT2K4)..
DATE: April 28, 2010 (Wednesday) - Next in line for a walkthrough is KF-OldTower map. This map is not as extensive as KF-TheHive251, but it's one that will keep you at the edge of your seat. Will post the proposed next time.
DATE: April 7, 2010 (Wednesday) - Guide to Killing Floor KF-Horztal33 map. See walkthrough below:
This is a pictorial guide to the KF-Horztal33 map. First off, the player is spawned by the chopper landing field where the vehicles are located behind the player by the fenced area. Run to the vehicles and grab the machine pistol weapon on the ground! Then run as fast as you can to the steps that leads up to the house (third picture).
Then go through the stone gate and on to the front door. As you pass through the stone gate you'll trigger switch for stalkers and flesh pounds. But as you open the door, crawlers will attack you. So be ready for some fast action! Shoot your way into the house and up the stairs.
Then go to the farthest room on left of hall. Get the key and go back down to the bar door to open. Gorefast will appear followed by Bloat. Shoot the suckas. Go to the back. Jump turnstile and to the basement wooden door that leads to the weapons room. Beware, Bloat is there waiting for you.
Choose from the doors (from the three in front of you) you want to go through. Hint: the one on third from left is safest. But for now, we'll follow through with the third door. Follow the underground hallways. It will eventually lead the main three-way hallway that leads out of the house. You'll get to a big hall with wooden beams that leads to the other side. Take that. But watch out for flesh pound and more zombies as you cross.
When you see the red exit sign, then you know you're getting close to the house. Just before you get to the exit, you'll come across a hallway with a grid showing the weapons room on other side. Grab the KEY from that GRID!
You will get to the hallway with luminescent sword. Exit is just after that. But again, beware. Flesh pounds, sirens, and your other friendly zombies will be waiting for you on the other side of that door! SUGGESTION: Nade or rocket launcher the suckas from a distance. Door will not be destroyed by your onslaught! So shoot away!
When you're done blasting away those suckas, then go outside to your right and get to the bunker. Careful, though. Soon as you cross the stone gate Stalkers and Flesh Pounds will spawn. You can opt to go back to the house for protection or shoot them out in the open. Head over to the bunker but wait at top and use your LAW to blast the Flesh Pounds by the gate. Go down by entrance and shoot at rear of car (explosives) to open gate.
Soon as the gates open, go inside bunker a quarter of a ways. Then go back out and head back to house for protection. Flesh Pounds, etc.. will spawn and they will be in large numbers. Use grenades or whatever to get rid of these suckas. Then go back to the bunker all the way to the inside of compound.
Go past the 4 metal doors ( hallway, then metal door, then hallway again, then metal door, etc..) into the elevator ramp. But be careful. Clots will spawn by the steps to the elevator. Also, remember to grab the other key on your way down (half-way) to the bunker complex. Soon as the elevator gets to the ground floor, zombies will spawn - lots of them! You can either go Rambo or you can retreat up top and blast them a few at a time. And you can go to the broken down platform right before elevator. Go to the edge and use launcher to nuke the zeds!
When you're done dealing with these hordes, then go down and head straight to the main door. Left after elevator, up steps, first door just before large fans. If you have the key card then you gain access. Get to the first door on right to abtain key card. Beware, Gorefasts will spawn. Blast them away. Then get the key besides dead hazmat guy. Then go to the room across and look for two levers. And pull them. Then go up the stairs. Up the two floors. NOTE: Weapons floor is at top floor. Get your weapons or ammos there. Then go through the two metal doors one after the other. Then around to the next set of railed stairs.
Go across the platform to the right side by the large metal beams. Cross over one of the narrow floor beams and stay to the right. Jump over by the side solid grid. Zombies will not be able to get you there. Use the LAW to shoot FPs down. Then dualies or bull-pup for the siren. Soon after, jump down and head straight to the stairs in the middle of floor. It will lead you to the next set of levers. Pull those levers and run like hell out of there! go back up the same way you came in. And jump down to the lower floor to the elevator.
Go up the elevator and out the compound to safety as fast as you can. You have completed the map! Congrats.
DATE: April 10, 2010 (Saturday) - Like the walkthrough above (KF-Horztal33)? Then here's another one. KF-TheHive251 map Walkthrough.
Get ready to rock and roll the zombie world with some heavy weaponry. As the Horzine zed (zombie) terminator, you were sent to the "Hive" center to do some serious zombie annihilation. Based on the movie, "Resident Evil", the place was shut down by the "Red Queen" supercomputer to keep the virus from escaping the compound. A vial was intentionally dropped to spread the virus infection throughout the "Hive" compound. It was sealed but not before they unloaded "yo ars" inside the facility.
You start you're adventure at the lobby. By the windows are weapons. Grab them then get to the large wall frame and press the button to get entry to elevator through large entrance frame. Then head to elevator. Take the elevator down to train depot. There is a "blockage" after you step out of elevator. Metal rail. Shoot or knife it out of the way. Get to the Alexia 2000 tram. But get some ammo before you do. They should be laying around the boxed platform. Then get inside Alexia 2000 tram. Head to the left second from front window and press the panel. Wait til the train leaves. (Make yourself comfortable. Grab a seat.)
WARNING: Glitch in train ride -- you might get thrown off the train halfway through the trip. If so, just keep trudging til you get past the tunnel gate and unto the other side of tracks. Otherwise you're fatched! When you reach the other side, get off and follow trail to metal door (Biotics). Stand in front of it to open it! Go in up the steps, hang a right by broken elevator/ladder, go to hallway, turn left, another left, and another left til you get to the large yellow gate on your right. Press yellow panel at right side. Then go back just before elevators and press panel by room on left. Go in. Press middle of control board under the two monitors. That should open the yellow gate.
NOTE: On your way to the metal door (Biotics) you will run into three barrels. You have to either jump over the barrels or shoot them to get them out of your way.
Go down the flight of steps to another hallway. Hang a left. Go straight. Room in front of you has cash and bullpup ammo. Then turn left again to another yellow gate. Press panel on left to open.
Go down another flight of steps until you reach the bottom. Go through the double doors past the generators. Turn left. Make a quick turn to the gate. Press panel. Take the left of the two forked hallway. Press to open. Then take gate on left. You have entered the laser room. Go to the end of room and press panel on right. Then HEAD BACK to the other gate QUICKLY and stay there right by the gate. Otherwise, you'll be killed by the laser beams.
When the lasers are done dancing around that short hall, then the door to the red queen will open. Go to the four-pillared room (where you'll see a hologram of a girl) and push switch on left rear post. NOTE: As soon as you press that panel, run back to the large hallway with those large panels and ducts.
In order for you to get through this round, you need at least five or more guys with you. Because zombies will spawn like crazy at this part of the map! Two or three should go to cover the zombie spawn areas on the left end, two on the other side (right end). And one should stay by the entrance door where you guys came in (stairwell by the oil drums). IMPORTANT: That guy by the entrance NEED to push switch by door TWICE in order for the tunnel door to open. He has to push the switch twice WHEN you see the MESSAGE - "Objective: Get back to the labs!". When he pushes that switch the first time, it'll give an error message like wrong code. Then he needs to push that switch the second time, which will give the "access granted" message!
Then haul your ars back to the red queen room BEFORE it CLOSES!!! You'll get stuck otside the RQ room and needless to say, you're TOAST!
As soon as the doors close, and you're safe for the moment, go to the dining hall across the RQ hall. The gate is half closed. Get to the weapons room on your right. You can get ammos and 12-gauge shotty there. Be careful. A lone zombie is waiting to hug your ars inside. Press the switch on right of door, twice. Then stick that gun nozzle in that zeds face! Send him to his final abode! Then loot that room.
After you guys are done helping yourselves with the spoils, head over to the Red Queen room again and wait there UNTIL the tunnel door opens. The tunnel door at the floor in the back of the room!
Pay careful attention at this point! Jump down the tunnel door into the small room. There are bull-pup ammos there. Stock up. And have the rest of your group WAIT in that room. Have on guy go and get the zombies to come to him and run back to the room where the rest can ambush the zeds. OR, you can all go at once and tackle these undeads. In any case, a schematic of the tunnel really helps. You'll feel better knowing that you are going the right way.
NOTE: The picture below is a rough schematic of the tunnel.
Anyways, it is better that you all stick together, so when you get lost at least you have each other! Build a camp fire and sing some songs. ANYWAYS...your first encounter with your friendly non-living compadres is when you enter the tunnel. Gorefest, Clots and Crawlers will try to harm you. (BTW do you like their outfits? K-Mart). As you go in the tunnel, you'll go past an openning up top. Watch for a Crawler. It will spawn as you pass it. shoot it first, then take care of the rest. Best if you run back to the room for re-inforcements. Go straight ahead until bend, then straight to end (t-shape). Turn right. A Crawler will spawn in front just a few ways. Shoot and kill. Then wait a few and four Stalkers will come flying towards you. Next encounter is...
Just follow the green dots at the schematic and you'll get there alive, hopefully.
When you reach the end of the tunnel, you'll see a small sewer hall. Go across the big pipe and halfway is your jump spot. Turn right and jump over the other big pipe under the one you're on.
Grab the ammo that's lying there the turn around facing the other entrance opposite the railed platform. Watch out for zeds as you go. Two Sirens will spawn as you get near the side entrance. Then soon after that, three Stalkers will spawn. And a lone Stalker will follow after that from behind. Now go take that left hall close to the end. A Stalker will spawn. Hang a right again til you get close to the end. Get ready for the Gorefast that will appear when you get there.
You'll wind up at the hall with several pipes and with the three ladders. There are two ways of getting through this part of the map. You either jump the pipes OR you jump down and run to the ladders.
If you decide to jump the pipes, you have to try and do it before anyone tries to cross over. Go to the open edge of the platform you're on. Down the bend. Soon as you go closer, the pipe closes you will break off. Try to jump over as that happens. BUT, if you decide to use the three ladders in the middle of the green hall, take out as many zeds as you can specially those closest to the ladders. AND those on the other platform where the ladders are. Three zeds there. Then run for the ladders. IF you make it alive then go to the middle of the platform and jump over the open end to the big pipe. Keep walking til you get to the openning.
Go through the openning til you get to the elevator. Take that elevator to the top. Step out to the dark hallway. You'll mostly go left all the way. ATTENTION: There are two Scrakes that will spawn as you turn the second corner. Plus Gorefasts, Bloats and Clots as you get to the last turn!
At the fourth bend (last turn), you'll see a room that leads you back to the stairwells complex. Turn right and then left to get to the door. Take that to go out and make a quick left!
As you go out the door, and walk to the stairwell, you'll barely see a dimly lit room on your right. At the corner of the hall before the stairwell is a cash and ammo room. Get your money and stock up on your supplies. When you're good and ready, head upstairs through the stairwell.
Go all the way up top and some (a quarter of a way in). Then you'll hear your undead friends spawn again. This is a good time for you to TURN AROUND and RUN! Back to the stairwell. Plug away as you do so!
NOTE: You can replenish your supplies while you're back downstairs. Then head back upstairs for some more fun. As you reach the top again, you'll hear a couple more zeds. One is stuck at the room directly on your left, a Bloat. And the other, at the middle of the hall, a Scrake. Then as you try to get out to the elevator room, you'll encounter a Flesh Pound and a Scrake. They'll spawn as you go to the door on leftmost. Get in survival mode and use the elevator on your right to keep the Flesh Pound from pounding your ars. The Scrake can get in the elevator, so take care of him when you can.
Get out of the elevator. Make a quick right, then go out the last door at right. Down the stairs. CAUTION: Here is where you need to be careful. As soon as you open the door by the generator going to the train station, zombies will spawn. Eight or so Gorefast and Siren will spawn. So just go far enough outside but don't go all the way. Soon as you hear the sounds of zeds spawning, back track PRONTO! This will give you plenty of fighting room to finish these undeads.
Next thing is to go out that door to the crates hall. Go up the steps to get ammo. Then down again to the left side. Just before you reach the pallets with the three oil drums, two Clots will appear. And they're not there to treat you to lunch. Maybe AS lunch! Proceed forward, if you're still alive until you hit the wall by the pillar on your right. As you make that run, Gorefast and Stalkers will surprise you. What do you do? Run back. If you can't outrun them then outlive them! Dualies is the weapon of choice.
TWO more obstacles to overcome at this point. Crawlers and Flesh Pound. Just before you get to the train (Alexia 2000), you'll encounter your worst nightmare - fear of travel by train with NO SEATS! Crawlers and Flesh Pound. This should be your final encounters...unless you make it to the HOSPITAL in time! Then you die there! If you make it to the train in less than half an hour, then you can take the train back to the main hall where you started. Soon as the train drops you off back at the mansion, go up the flight of steps, then up the elevator then towards tha main lobby. but before you get there, you'll be teleported to the hospital in the trader shop. You go out and innumerable zombies will spawn FOREVER! This is where you end - amongst the undeads!
DATE: March 15, 2010 (Monday) - New updated map by Snipe34 called KF-Horztal_33. Check out the screenshots below. And for the download, click here.
TIME: 10:15AM - Revised the map, KF-OldTowerBeta and KF-OldTower_Prefinal. And finished the game. Below are screenshots. Download here.
DATE: January 15, 2010 (Friday) - The latest Killing Floor 2.50 map is KF-TheHiveBeta-Revised uploaded to ModDB. Click here.
TIME: 2:38PM - The Killing Floor mod has been revised once again to include the Patriarch, as well as fix the existing glitches. Changes were made just this year (January 2010). Click here for download location.
DATE: January 7, 2010 (Thursday) - I've uploaded 3 more KF25 maps at ModDB. Click on add-ons, then click on k for Killing Floor. Click here for ModDB site. DATE: January 2, 2010 (Saturday) - Belated Happy New Year. Just adding links for KF2.5 maps from Filefront. Click here. DATE: December 25, 2009 (Friday) - Wishing you all a very Merry Christmas! DATE: November 18, 2009 (Wednesday) - Looks like It's revision time again. I seemed to have lost the newer index.htm file for this site. I am using the old one, thus missing some news items. Please bear with me. If and when I find that file, then I shall incorporate the news there to here. On the brighter side, more UT2K4 revised maps for KF2.5. DATE: July 3, 2009 (Friday) - Mahloeeh has come up with two new maps for Killing Floor 2.5. KF-Mahloeeh-Albatross map revised from UT2K4 and
KF-Mahloeeh_Floor-Plan (intended for weapons training). Download the KF-Mahloeeh-Albatross map from here. And KF-Mahloeeh-Floor-Plan here. DATE: June 17, 2009 (Wednesday) - Ready for some more Mahloeeh maps. Then get yourself ready for some more - KF-Mahloeeh-Canyon. Download the map from here. It's a great map. DATE: June 12, 2009 (Friday) - NEW map for KF v2.5! It's by tulio. And you can download it from Mapraider. It's a great map. I recommend it! TIME: 9:34PM - REVISED KF-TokaraForest is here. KF-TokaraForest-Revised. Download it here. I did away with the regular UT2K4 weapons and just stuck with regular Killing Floor weapons. DATE: May 29, 2009 (Friday) - NEW Mahloeeh Killing Floor map - KF-Grendelkeep. Get the map here. TIME: 2:14PM - As an addedum, and in the same vein, a remodified version of a famous UT2K4 mod will be out via Steam site - namely, Red Orchestra. However, you can download the older version here! (Picture below is courtesy of ModDB) DATE: May 26, 2009 (Tuesday) - More, more , and some more UT2K4 mod news. This time it's T.O. Crossfire. And they have their latest update!
Click here for more info. (Picture below is courtesy of ModDB) DATE: May 16, 2009 (Saturday) - Killing Floor - Steam retail version. Check out the trailer below. DATE: May 14, 2009 (Friday) - "KF-ThamesBridge" - Here is another fun map from Prolox.
There are several "spots" that you can camp on and shoot the daylights out of the zombies/specimens. See screenshots below: DATE: May 12, 2009 (Tuesday) - "KF-Crash" - As usual, here's another of Prolox's maps. It's sort of
my favorite. Played this map with S.E.X.Y.[Meat]. One of the few maps that I was able to finish! See screenshots below: DATE: May 10, 2009 (Sunday) - "KF-City" - a sneak peek of another Prolox map. See screenshots below: DATE: May 9, 2009 (Saturday) - "Prolox Opas Skatclub [KF2.5 Cash@600 + Morebuytime]" has another map that is fun to play on - "La Casa Muerta". See screenshots below: DATE: May 6, 2009 (Wednesday) - KF Server Updates. UT2K4 mod KF server "Prolox Opas Skatclub [KF2.5 Cash@600 + Morebuytime]" is available for KF gamers 24/7. One map that is worth playing is "KF-TheHive251". See screenshots below: KF-Grudge is another map from the aforementioned server (Prolox). Nice medium-sized map. Screenshots below: TIME: 8:35PM - Well, here they are - KF-Mahloeeh-Two screenies! Download it here.










DATE: May 2, 2009 (Saturday) - Mahloeeh KF maps Updates - got a new KF Mahloeeh map in the works. The name of the map is KF-Mahloeeh-Two. This map is to be play for the fun of it - and nothing else! Plus, I have modified the KF player/AI skins KF_Characters.utx. It will be made available for download. If you want to "cover up" your AIs.
DATE: April 24, 2009 (Friday) - Here is a video of KF mod survival scene. YouTube KF New London map killing spree by SalyR1205xx.
DATE: April 22, 2009 (Thursday) - They keep on coming! More maps for KF. But this one is by Scorpio and Raptor. This is their map - DM SurfShop v.2 from Mapraider. It is customized to work on KF. NOTE: All credits should be given to the two authors! KF-SurfShop is also available for download. This is a cutomized UT2K4 DM map. It was changed to work on the KF mod. One change - a UT2K4 vehicle is included. See screenshots below.

DATE: April 20, 2009 (Monday) - Here it is once more. Another Mahloeeh KF map. Mahloeeh KF customized map, KF-Torlan is also available for download. This is a customized UT2K4 DM map. It was changed to work on the KF mod. One change - a UT2K4 vehicle is included. See screenshots below.

DATE: April 16, 2009 (Thursday) - Killing Floor v.2.5 is now available at Mahloeeh's Filefront site, along with KF customized maps. NOTE: Be forewarned - AI (Zombies) are extremely graphic and are for mature-oriented. You might want to change skins. (Picture below is courtesy of ModDB)

DATE: April 10, 2009 (Friday) - Another Killing Floor map. Mahloeeh KF customized map, KF-Mahloeeh-One is also available for download. A few things are irregular in this map. I have included UT2K4 weapons, like a "Redeemer", a "Shock Rifle", and a "Mine Rifle". Then a "Health Charger". And finally , a "SRV" vehicle. See screenshots below.

DATE: April 9, 2009 (Thursday) - Killing Floor map. Mahloeeh KF customized map, KF-Tokara_Forest is now available for download. This map is a customized UT2K4 DM (Death Match) map. I just changed a few things. Added/deleted weapons, health charger/first aide kits. Credit is given to the original UT2K4 authors of the DM-TokaraForest map. See screenshots below.

DATE: January 2, 2009 (Monday) - Firefly has made available their latest ONS map, Tankfight. UT Unlimited has the latest.

1:57PM - Had a taste of the old "Bombing Run" bout a couple of nights ago. And it was a rush. As in any UT2K4 games, you're always on your toes! But I noticed that there were just a handful of servers available. (And one that is really inappropriate!) But if you're a "Bombing Run" fad, jump in and kick some noobie asses!
DATE: November 20, 2008 - Another mod for UT2K4 released. It was released the 3rd of this month. Into zombies game, then this one's for you. Click here for more.
DATE: October 8, 2008 - Another mod for UT2k4 is now released for gamers to enjoy. Hollow Moon Beta 3 from pApAm. Click here for more info.

TIME: 12:05PM - I just thought of something. What if I added a section on this site for Unreal Editor resources - namely, a pictorial reference of the different items in the UE for mappers? I'll add it as a link...
DATE: September 9, 2008 - Somewhat related to UT2K4 is UT Unlimited. It has resurrected from the dead and has come up with a new lease on life in the form of a BLOG! Check it out. Firefly - UT Unlimited.

DATE: September 4, 2008 - Killing Floor UT2K4 Mod - ModDB has given their thumbs up. They rated the UT2K4 mod an 8.5 out of 10! For more info, click here.

DATE: September 3, 2008 - Latest news from Beyond Unreal on UT2K4 - Nathillien's Vault has a recent map release, DM Naquadah. It definitely is worth the time to browse through his web site!

Visit my Ravenshield supplemental site. Click here.
Visit my Battlefield 1942 supplemental site. Click here.